Journeys with Jay – Encounter Wargaming meets The Basement Collective.

By: Kitbasha Jay

So we’ve been doing a lot of articles on rules releases lately. Both Adam and I have felt the hype that 8th edition has brought. We also have fallen in love with the new Codeces for our respective factions. Now I feel that it’s time to take the blog in another direction.

For the majority of our blogs in the future I intend on taking you guys with me on my hobby journeys. I’ve been in communication with a few of our loyal Patreon patrons and it seems that you guys would benefit more from a look at the life of Encounter Wargaming. So consider this the first of many blogs following myself, and possibly Adam too, on our journeys through the hobby.

Yesterday was a fun day for the Encounter Wargaming Crew. Since we first started into the Youtube business we have been both fans of, and friends with, The Basement Collective. The relationship started through Battle Brothers Studios with Adam painting a few commissions for the boys. They have been a great help at guiding us in the infancy of our channel. It was a treat yesterday to meet them in person for the first time. Especially since yesterday was Encounter Wargaming’s 1st Birthday.

We filmed two battle reports at The Sword and Board over the course of the afternoon. Adam fielded his Primaris Marines against Kevin’s Imperial Mashed Potatoes, as he called them. I brought my Deathskulls back out to face off against Irvin’s Nurgle Daemons. Both battle reports will be featured on the Encounter Wargaming Youtube channel in the next few weeks.

Irvin's Nurgle Daemons

Here you see the Nurgle Daemons. I learned how tough Nurgle can be. Especially for Orks. The way that he used the Daemon Prince buff alongside the Greater Daemons while simultaneously running with Soul Grinders was absolutely amazing. Most of the time I expect my opponents to sit back and shoot my Orks. Not these daemons.

Other than the Soul Grinders he didn’t really have any shooting. So I suppose he figured he would have to beat me at the combat game. And boy did he. The wall of monsters got to my boys by the second turn. The worst thing you can do to an Orks has always been steal the charge from them. That’s exactly what he did. Not to mention Smite spam! :s

The truth is that the wall of monsters held back my entire army while his Plaguebearer units just walked up the board and slowly claimed objectives. It was genius actually. The Plaguebearers remained untouched while all the big tough units absorbed my wall of boys.

Irvin and Jay after the game

Irvin was an amazing opponent and I look forward to playing him in the future. I have been focussed on my Ork army this edition so far. As a result I have not had time to pull out all my other armies. I feel that with the new Chaos Space Marine book in my possession now I’ll be fielding a lot more Chaos. Irvin proved to me today that Nurgle Daemons are excellent. I’m glad I have quite a few of them. In fact Irvin was using one of my Daemon Princes and my Soul Grinder. I am incredibly happy to see Nurgle played so well. Even if it was some of my own models that gave me the beating I received.

Thanks again to The Basement Collective for a great day celebrating our channel’s birthday. We look forward to hanging out with you guys in the future. For those of you that haven’t seen these guys on YouTube before make sure to check them out.

The Basement Collective Youtube Channel

Until our next Encounter!

Necromunda Rumour Update

By: Kitbasha Jay

On Monday’s blog I promised you all I would update you as more information came available to me. Well I’ve found out some more about this upcoming Necromunda Release and I can’t wait to share it with you all. I haven’t been this excited about the release of a new game in many years.

We all thought Shadow War Armageddon was going to be the new Necromunda. This is because the rules that are used for that game are basically the same as the classic Necromunda. Of course there are some differences. Especially the fact that all the 40k races are involved. But that version of Necromunda was based on 2nd edition Warhammer 40,000 and just slowly evolved on its own from there.

The new Necromunda will be based on the 8th edition of Warhammer 40,000. Say what? That’s right. It will be a skirmish version of 8th. I find this incredibly surprising since Shadow War is still so new. You would think they would try to make Necromunda a very different game from 40k. This actually makes Necromunda more in line with the original Necromunda since it was, at the time, a skirmish version of 40k with an extensive campaign system. So that’s exactly what this is going to be. Sweet!


My fear is that this will make Shadow War obsolete very quickly. I don’t see many gamers playing an overly advanced rules system with their existing 40k models if they have access to real Necromunda that emulates a rules system they are already used to. It’s awesome that they’re bringing back Necromunda. But at the same time they’re going to kill a rather new game called Shadow War. I guess they figure it leaves the door open for two types of gamers. Those that want something they’re used to with different models, as well as those that want a completely different rules system that they can use 40k models they already have.

Another feature that we recently discovered about the new Necromunda is that it will use an Action Point system of activation similar to games like Malifaux. You will have a certain number of Action Points that you can use to activate your models each turn. But you have to spend them wisely or you may not be able to activate all your models every turn. Unless that’s your plan. This is cool because it forces players to think more tactically about what decisions they make each turn rather than relying on the fact that they can use all of their models. It forces you to prioritize. I like it!

We were unsure on Monday whether or not all of the original gangs will be returning. Obviously they’ve told us that the starter set will include Goliath and Escher gangs. Our sources tell us that all of the original gangs, and even outlanders will eventually have rules in the new game. Not only that, but they have promised us a Hive Secondus expansion that may also include things like Genestealer Cult.

They will also be expanding the Necromunda fluff. So not only will we have all the original gangs we know and love so much, but we will get a whole bunch of new ones. This is so exciting and I can’t wait to see what they come up with. This is going to bring a whole new angle to 40k. Especially because we will now have access to a whole bunch of new multi-part plastic kits that people could easily convert to construct Astra Militarum or Renegade armies with.

We at Encounter Wargaming welcome the new Necromunda. We have seen so much cool stuff about it over the last week. We look forward to hearing more as it gets closer to release date. When that will be they still have to let us know. Until then we’ll just sit here and salivate over the beautiful new miniatures that we will all be adding to our collections I’m sure.

Until our next encounter!

Terrain Tuesday – TTCombat MDF Terrain

By: Kitbasha Jay

Now that the exciting codex rumours are out of the way for a while let’s get back to our original format. Tuesdays on the blog we discuss cool terrain. Whether that be terrain building or awesome pre-fab stuff. Today we would like to shine the spotlight on TT Combat.

TT Combat is a terrain manufacturer out of the UK that makes some really cool MDF terrain for multiple gaming systems. They chiefly focus on 28-35mm scale and offer everything from Fantasy to Sci-fi. In fact they even combine MDF and grey board for a 2 tone look that makes it easy for gamers that are too lazy to paint their terrain and just want a drop and go set that they can start using right away.

TT Combat

Their Sci-fi Gothic terrain is perfect for the 40k enthusiast. These pieces are very similar in appearance to the Games Workshop plastic set, but just different enough to avoid copyright issues. The major difference is they’re much cheaper per piece. Well maybe not once you add shipping. Unless you live in the UK and then shipping is free.

TT Combat Castle

They also make some awesome Fantasy themed stuff for you D&D and AOS players. Like this castle that you see above. This set is massive and is under 50 GBP. Wow! The horns you see in the back corner there are a Warhammer Giant. Say What?! Love it!

TT Combat Industrial

For you Infinity or Necromunda lovers, they also make some really awesome industrial sets. The one depicted above is also just under 50 British pounds and is absolutely stunning. To be perfectly honest, I’m considering ordering a few of these myself. What a deal.

Just to be clear, we here at Encounter Wargaming are in no way sponsored nor do we have any kind of deal with TT Combat. When I see awesome terrain for a fair price I just get really excited and have to share my findings. If the people at TT Combat are reading this article and you want to send a sponsorship our way please do so. For the rest of you lovely people, please check them out at

Until our next Encounter!

Big News! Necromunda is coming back!

By: Kitbasha Jay

When we got Shadow War we were all assuming it was meant as a replacement for Necromunda. The outcry was heard all across the internet. There were a large number of people that were upset that they had done away with the gangs and instead incorporated all the other races in 40k. It turns out that we were either all wrong, or Games Workshop actually listened to the complaints.

It seems now that Shadow War was simply meant as a replacement for 40k Kill Team. Perhaps they originally intended it to replace Necromunda but the outcry was so great that they have finally decided to remake the original Necromunda. This excites many people and the positive response on the internet has been astounding.

When Shadow War was first released I heard the complaints of many gamers that it was not the Necromunda they remember. In my own community there were a lot of gamers interested in Necromunda before the release of Shadow War that decided to play Mordheim instead since the only race available in Necromunda was humans. This sentiment was what I figured Games Workshop was doing with Shadow War. They took the old Necromunda rules system and added all the 40k races into the mix. This made it quite interesting since you could now use races other than humans and not all “kill teams” had the same characteristics, making it a much more interesting game.

As stated above, there was a disdain from the veteran gamers that had fond memories of Necromunda because they wanted their old gangs rebooted in up to date plastic sculpts. Well it seems Games Workshop listened because Necromunda is back.

Necromunda Returns

The game is set in Hive Primus. This is the Hive City the original game was set in. In this game you will get to develop your gang over the course of a campaign that unfolds as you play games. Better yet, it appears that the old fluff will be carried into a new incarnation.

We don’t know for sure whether they will give us all of the original gangs. The basic game will give us at least two of the original gangs in new spectacular plastics. The original Necromunda starter set included gangs of House Orlock and House Goliath. They’re taking a different twist this time and including House Escher and House Goliath. Awesome!

Better yet, they will all be multi-part plastic kits. I recall playing Necromunda when I was a kid and most of the gangs were all pewter. This made it very hard to customize your guys. Especially since they were likely to change weapons and stats as the campaign progressed. Now that they’re available in all plastics it will make converting and customizing much easier.

Sadly we don’t have any information on how the rules will play out. Having seen that Shadow War was basically the original Necromunda just updated for a new era, we can safely assume that the new Necromunda will follow suit. I guess we’ll just have to wait and see what GW tells us over the next little while. If I find out any more information I’ll make sure to update you guys as it comes.

Until our next encounter!

40k Podcast – Inches & Cubes Ep. 13 – “Put up your dukes!” – Exploring The World of Competitive Wargaming

On a very special episode of Inches & Cubes, Paul and Nik sit down with special guest, Simon [REDACTED] to explore the world of competitive Warhammer. They learn about event formats and designs, and even tackle different philosophies on gaming, so tune in and enjoy.

See you next week!

New Chaos Codex – Word Bearers

By: Kitbasha Jay

The Legions of Chaos are many, but none are more dedicated than the Word Bearers. The Legion is the originators of the belief in the Emperor as a God. In fact it could be argued that their Primarch started the Horus Heresy. Out of all the Legions they are by far the most devout, and as a result, the most Daemonic.

Today we continue our look at the upcoming Chaos Codex release. All this week we have been focusing on the new Chaos Legion rules. Last but not least we have the Word Bearers. The army with the most Dark Apostles spreading the Word. These bad boys inspire Chaos rebellions across the Imperium, and their new rules reflect that.

As always, let’s start with the Legion Trait. It is aptly named “Profane Zeal” and allows Word Bearers’ Infantry, Bikers, and Helbrutes to re-roll failed Morale. This apparently synergizes well with a Dark Apostle’s Demagogue aura. It allows any unit within 6″ of a Dark Apostle to use his Leadership of 9.

Word Bearers

Currently in the Chaos Index an Icon of Vengeance can grant a unit +1 Ld. So unless they are removing the icons, or perhaps changing what they do, then the Apostle may not be necessary. For me it would come down to point cost per unit, as well as maneuverability with the aura. But being able to re-roll with a Ld of 9 either way is pretty damn good.

Games Workshop has also revealed a new unit available to Chaos Space Marines. The Exalted Champion. This character allows units within 6″ to re-roll failed to wound rolls in the Fight phase. This could be gross not only for Word Bearers units, but also to the World Eaters we talked about on Monday.

Either of the above mentioned characters will be absolutely amazing with the Word Bearers’ specific Warlord Trait that they let us in on. It’s called The Voice of Lorgar. It basically allows you to make one of your characters (Warlord) increase the range of his aura by 3″. This now means that everyone within 9″ or that Exalted Champion is re-rolling Wounds or using that Demogogue ability without having to buy Icons. Sounds pretty dirty.

They continue to reflect the Word Bearers fluff through the rules. When I think of the Word Bearers the first thing that pops into my head is Dark Apostles, Cultists and Daemons. We’ve already seen how Dark Apostles will play an epic roll amongst the Word Bearers. It seems lots of Cultists will do you good as well.

They introduce a new Stratagem. This is apparently available to all Chaos Space Marines. This makes me glad I have a lot of cultists in all 3 of my CSM armies. It basically makes Chaos Cultists into Genestealer Cult. Check it.

2CP Tide of Traitors – Use this Stratagem at the end of your Movement phase. If you do, pick a unit of Chaos Cultists and remove it from the battlefield. You can then set it up again wholly within 6″ of the edge of the battlefield and more than 9″ from any enemy models, at it’s full starting strength.

Say wha..? So let me get this straight. Once my unit of cultists has reached a low number. Say you shot them in your turn and like 5 ran away and there was 3 guys left. I can just take them off the battlefield in my turn, and then throw 30 at you again…like immediately. Wow! just wow! I will definitely be fielding many cultists in future games.

Games Workshop let us in on another awesome Stratagem. This one’s Word Bearers specific. It basically makes it easier for a Character to summon in Daemons. For 1 Command Point you can re-roll “any of the dice” used in the summoning roll. Also the model doesn’t suffer the mortal wounds on doubles or triples. This makes the Word Bearers summoning masters. Sweet!

Like I said, when I think of Word Bearers I think Dark Apostles, Cultists and Daemons. Sounds like if you want to win with Word Bearers you want to play fluffy. Finally it is clear that Games Workshop is rewarding fluffy players by making lists competitive by playing to the fluff. Also, they promised us that most of the Chaos Daemon units have made it into the book. Love it guys. Keep it up. I can’t wait to get my hands on this book.

Until our next encounter!

New Chaos Codex – Alpha Legion

By: Kitbasha Jay (really Alpharius)

Today we continue our look at the New Chaos Codex. We will specifically focus on the Alpha Legion. The most deceptive Legion of them all. These bad boys specialize in infiltration and guerrilla tactics.

Keeping in line with our past blog posts on the Chaos Legions, we will start by looking at the Alpha Legion Trait. This is an interesting one. It basically make the Alpha Legion the Chaos equivalent to the Raven Guard.

Hidden In Plain SightYour opponent must subtract 1 from hit rolls that target units with this trait if they are more than 12″ away.

This is a pretty good one. -1 to hit doesn’t sound like much but it is. I’ve personally noticed that it makes a massive difference. In fact it has made flyers the bane of my Ork army so far in this edition. Especially because they already hit on 5+. For other armies it may not be as difficult but I can see it still being a massive annoyance. We’ve all rolled 5 dice needing 4+ to hit and came up with 4 3s and a 5. If their was no negative you would hit with all five shots but since they’ve been decreased to 4+ you only hit with one. Really annoying!

Alpha Legion

Games Workshop claims this is especially powerful on Helbrutes, since they benefit from Legion Traits as well. So at long range it can make a Helbrute very hard to take down. They also gave a us a solution for when the enemy gets close. This is a new Stratagem that appears to be available to all Chaos Space Marine Helbrutes, not just the Alphas.

Fire FrenzyUse this stratagem in the Shooting phase, just before a Helbrute shoots. If that Helbrute did not move in its Movement phase, it can fire all of its weapons twice but all of its attacks must target the nearest visible enemy unit.

This is wicked cool. I thought it was awesome that my Scorpius could do this. Now you’re telling me I can do it with Helbrutes too? Damn man! How cool is that? Give him a Chaos Lord or Abaddon nearby for some re-rolls and that Helbrute could bring the pain.

The final aspect of the Alpha Legion rules I’d like to cover today is the new legion specific Warlord Trait. People online have a lot of fun with the whole “I am Alpharius” thing. You can’t see a thread on Facebook without someone just randomly saying “I am Alpharius”. So it’s just comedic that they decided to call the Warlord trait by the same name.

I Am Alpharius allows you to select another Warlord trait in addition to this one. Wow! Also as soon as your Warlord is killed, he is no longer the Warlord and another Character in the army is selected to be the new Warlord. You give him a new Warlord Trait, which can be this one again. This effectively means that it’s next to impossible for the opponent to score a point for Slay the Warlord since you can just keep making another character the Warlord. In other words, the only way you can score a Warlord Point is by killing every character in the Alpha Legion Army.

This is probably the best Warlord Trait I’ve seen yet. It simply denies the opponent that secondary objective. Unless they’re willing to focus all their energy on your characters. Which is unlikely. If so, then the rest of your army will be free to do what it wishes. So just take a lot of characters in your list and no worries.

It seems the new Alpha Legion could turn out to be a pain in the ass to face on the battlefield. Luckily I know a couple of Alpha Legion players. I can’t wait to see how this Legion will perform. I have a feeling they will be a massive annoyance. As they should be.

Until our next encounter!

New Chaos Codex – Black Legion

By: Kitbasha Jay

Still gearing up for the new release of Codex Chaos Space Marines. Today we will be discussing the Black Legion. The Black Legion have always been the default Chaos Space Marine Legion much like the Ultramarines are the default Loyal Marine Chapter. This is not only because of the enormous size of the Legion, but also because the big bad guy, Abaddon the Despoiler, is their leader. The only man who has ever been able to unite the majority of Chaos Warbands under his banner.

Games Workshop promised us that 8th edition would see the rise of Chaos back to the forefront as the arch enemy of the Imperium. Abaddon and his endless Black Crusades is the perfect representation of that animosity. So let’s see what they gave the Black Legion that makes them such a formidable foe.

Black Legion

As we’ve done with all the blogs on Chaos so far, we’ll start with their Legion Trait. It’s called “Black Crusaders” and not only adds +1Ld to all the units in the army but also allows you to advance and fire your rapid fire weapons as assault weapons. This is really cool but unclear as to what exactly that means. It specifically states in the rule that rapid fire 2 becomes assault 2. So does that mean that normal bolters that are rapid fire only get 1 shot at short range instead of 2? I suppose that’s logical, and still pretty awesome, but not as awesome as being able to actually rapid fire on the move. Perhaps this one needs a little more clarification. Either way you interpret the rule it still makes Black Legion units much more versatile.

Of course, we have to focus on the big bad guy. Abaddon the Despoiler is finally actually worth taking in a Chaos Army. We’ve seen a few editions now where he has been a sub-par character. Not anymore.

Not only will Abaddon give your units the re-roll to hit, but according to the article on Warhammer Community he also allows your units to ignore Morale tests. Say what?! On top of that he grant you 2 extra command points just for including him in your list. That’s absolutely amazing! Plus he has his own Warlord Trait much like Kharn the Betrayer. This one they have specified is for all Black Legion Characters, not just Abaddon. This allows models within 6″ of your Warlord to get their “Death to the False Emperor” rule on a 5+ instead of a 6+. Considering that rule already makes Chaos awesome against Imperium, this will blow them away.

GW has also shown us the Black Legion specific Stratagem. It’s a damn good one too. Currently Chaos Lords allow you to re-roll ones to hit. This stratagem titled “Let the Galaxy Burn” allows you to do that without a Chaos Lord or Abaddon nearby. For 1 Command Point you can choose a Black Legion Infantry or Bike Squad to re-roll their hit rolls of 1 in either the Shooting or Fight phase. Even better, if that unit is a standard Chaos Space Marine unit they get to re-roll ALL rolls to hit, not just ones. Bomb!

So as you can probably tell, all these things put together makes the Black Legion a formidable foe indeed. I can’t wait for this new book, or to see some Black Legion armies tear it up on the tabletop. It’s about time Chaos became a force to be reckoned with once more.

Until our next encounter!

New Chaos Codex – World Eaters

By: Kitbasha Jay

Today we’re going to continue our focus on the new Chaos Space Marines Codex. It’s so exciting that they are finally making proper rules for each of the Chaos Legions. This blog will specifically be focussing on the World Eaters rules. BLOOD FOR THE BLOOD GOD!

Following along with last week’s blogs we’re going to start by talking about the World Eaters’ Legion Trait. It’s appropriately titled “Butcher’s Nails”. Just the name alone conjures up images of a bloody handed sadistic warrior.

Butcher’s NailsWhen a unit with this trait makes a successful charge, you can make one additional attack with each of its models in the subsequent Fight phase.

This is pretty cool since even though everyone used to get +1A for charging, not everyone does anymore. Much like all the legion traits so far, this one represents the fluff of the World Eaters properly. Them being a close combat army by nature.

World Eaters

This also makes them absolute combat monsters. I can’t say for sure but currently Khorne Berserkers get to double their attacks in the Fight phase. Adding an extra attack to the equation is literally adding insult to injury. If they keep that attacking twice rule that is. But Khorne Berserkers aside, this makes every unit in a World Eaters army better at combat than the equivalent unit in any other legion.

Next we’ll talk about the new Stratagem specific to the World Eaters. Very similar to the above mentioned rule that Khorne Berserkers have in their entry in the Chaos Index, this new Stratagem allows you to select a unit to attack again. The great thing about this is that you choose to do it at the end of the Fight phase. Therefore, any unit in the army can do it. Even after they have already fought. So if you charged into a unit you really wanted to take out in the Fight phase but weren’t quite able to do it, you will have another chance. This also raises my eyebrow in case they do keep that attack twice rule for berserkers. That would mean they could theoretically attack 3 times in 1 Fight phase. Maybe they won’t include that rule..but you never know.

Games Workshop also gave us a look at a World Eaters specific Warlord Trait. They mention it as being included with Kharn the Betrayer so I don’t know if it will be available to all Khorne Warlords but it will definitely make the World Eaters special character better.

This Warlord Trait is not as cool as some of the others we’ve seen. I tend to prefer Warlord Traits that buff surrounding units rather than just the Character himself. But what can you do. Regardless, any time Kharn slays a Character, Monster, or Titanic model he gains an additional attack and strength. So the more you kill the better he gets.

Of course Khorne doesn’t like psychic powers and this is reflected with the second World Eaters specific stratagem they let us see. It’s called “Scorn of Sorcery”. It means that when an enemy Psyker tries to manifest a power within 24″ of any of your units you can shut it down on the roll of a 4+ for only 1 Command Point.

They also showed us a cool new relic for the World Eaters. It’s called the “Brass Collar of Bhorghaster”. This allows the character to which it was given to make a Deny the Witch roll much like a Psyker would. Even better though, not only does it stop the power but also immediately causes the enemy phyker to suffer a perils of the warp. Pretty sweet!

So all these things combined with the Icon of Wrath on everything it will effectively make a World Eaters army as deadly in combat as Orks but with a lot more survivability. Even though I already have multiple Chaos armies it may be worth pulling out that box of Khorne Berserkers I’ve had kicking around since 3rd edition. Dust them off and give the World Eaters a try.

Until our next encounter!

40k Podcast – Inches & Cubes Ep. 12 – Space Marine Codex – Review & Thoughts

This week, Paul and Nick are on their own and discussing their opinions of the newly released Codex Adeptus Astartes Space Marines. They’ll get into where our major players are in the narrative, the new units, rules, and tactics, and even find a little time to talk about the Chaos information drips released by GW.

Enjoy and see you next time!