By: Kitbasha Jay
On Monday’s blog I promised you all I would update you as more information came available to me. Well I’ve found out some more about this upcoming Necromunda Release and I can’t wait to share it with you all. I haven’t been this excited about the release of a new game in many years.
We all thought Shadow War Armageddon was going to be the new Necromunda. This is because the rules that are used for that game are basically the same as the classic Necromunda. Of course there are some differences. Especially the fact that all the 40k races are involved. But that version of Necromunda was based on 2nd edition Warhammer 40,000 and just slowly evolved on its own from there.
The new Necromunda will be based on the 8th edition of Warhammer 40,000. Say what? That’s right. It will be a skirmish version of 8th. I find this incredibly surprising since Shadow War is still so new. You would think they would try to make Necromunda a very different game from 40k. This actually makes Necromunda more in line with the original Necromunda since it was, at the time, a skirmish version of 40k with an extensive campaign system. So that’s exactly what this is going to be. Sweet!
My fear is that this will make Shadow War obsolete very quickly. I don’t see many gamers playing an overly advanced rules system with their existing 40k models if they have access to real Necromunda that emulates a rules system they are already used to. It’s awesome that they’re bringing back Necromunda. But at the same time they’re going to kill a rather new game called Shadow War. I guess they figure it leaves the door open for two types of gamers. Those that want something they’re used to with different models, as well as those that want a completely different rules system that they can use 40k models they already have.
Another feature that we recently discovered about the new Necromunda is that it will use an Action Point system of activation similar to games like Malifaux. You will have a certain number of Action Points that you can use to activate your models each turn. But you have to spend them wisely or you may not be able to activate all your models every turn. Unless that’s your plan. This is cool because it forces players to think more tactically about what decisions they make each turn rather than relying on the fact that they can use all of their models. It forces you to prioritize. I like it!
We were unsure on Monday whether or not all of the original gangs will be returning. Obviously they’ve told us that the starter set will include Goliath and Escher gangs. Our sources tell us that all of the original gangs, and even outlanders will eventually have rules in the new game. Not only that, but they have promised us a Hive Secondus expansion that may also include things like Genestealer Cult.
They will also be expanding the Necromunda fluff. So not only will we have all the original gangs we know and love so much, but we will get a whole bunch of new ones. This is so exciting and I can’t wait to see what they come up with. This is going to bring a whole new angle to 40k. Especially because we will now have access to a whole bunch of new multi-part plastic kits that people could easily convert to construct Astra Militarum or Renegade armies with.
We at Encounter Wargaming welcome the new Necromunda. We have seen so much cool stuff about it over the last week. We look forward to hearing more as it gets closer to release date. When that will be they still have to let us know. Until then we’ll just sit here and salivate over the beautiful new miniatures that we will all be adding to our collections I’m sure.
Until our next encounter!